Battle Tanks is a a P2P Distributed Battle Royale game written in Go with validation of player actions.
- A Peer-to-peer network architecture
- A centralized server for game discovery
- Flooding protocol for dissemination of all actions
- Uses client side prediction to validate every action of every player
- Berkeley Algorithm for Clock Synchronization to prevent network congestion by old packets.
- Uses Distributed KV store for stat collection
- Open-ended class project for CPSC 416